Saturday, March 5, 2016

Making MHR Characters: Equinox (ANOHotMU #4)

Equinox (Terrance Sorenson) is kind of a complicated character. He was a normal kid born to two scientists. His dad had some crazy scientific theories and didn't handle rejection well, abusing his wife and kid in a twisted effort to cope. When Terrance and his mother went to leave, one of the machines in his father's lab exploded, killing his father and mutating Terrance into the Thermokinetic man, with both ice- and fire-based powers. Those same powers made it difficult for him to control his temper, though, and he went on a crime spree until he fought Spiderman, Human Torch and Iceman only to finally be contained by Yellowjacket and the Wasp.

Since then, his purpose as a character has shifted a lot. At times, he's the penitent ex-villain, sometimes the reluctant hero, sometimes the cackling villain. These changes happen as suddenly as the shifts in temperature that define his powers.

For the purposes of this build, I'm aiming for Equinox around the time when he was working with Falcon to get his temper under control and had been out of the supervillain business for a while, because I found that character the easiest to connect with. Yes, he was more than a little problematic, given that he's kind of given a pass - by the guy who'd go on to be Captain America - but he tries so hard, and has a pretty unique reason for his bad temper.

Equinox
Affilitations
Solo      1d10
Buddy   1d8
Team    1d6

Distinctions
Anything For Family
Fiery Temper
One-Year Medallion from Vil-Anon

Fire and Ice
Cold Control                      1d10
Elemental Blast                 1d10
Fire Control                       1d10
Ice Slide                            1d8
Superhuman Durability    1d8
Superhuman Strength      1d8
SFX: Area Effect - Add a 1d6 and keep an additional effect die for each additional target.
SFX: Driven By Anger - Add your mental stress to a dice pool, then step up your mental stress.
SFX: Either Will Suffice - Use two or more Fire and Ice powers in a single dice pool at -1 step for each additional power.
SFX: Immunity - Spend a die from the doom pool to ignore stress, trauma or complications from cold or fire.
Limit: Exhausted: Shut down any Fire and Ice power to add a die to the doom pool. Recover that power by activating an opportunity.

Specialties:
Crime Master       1d8
Menace Master    1d8
Science Master    1d8

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