Saturday, July 23, 2016

Making MHR Characters ANOHotMU:U #2: Jean-Paul DuChamp

This is another tough-ish one because DuChamp is:
A supporting character
To a B-list hero
Who's gone through several iterations
This is the man your pilot could smell like.
As has DuChamp

I mean, I love Moon Knight, I really do, but he's been everything from a Batman knockoff to a 90s Xtreme vengeance machine to a pseudo-mystical to a semi-serious take on the personality-altering act of being a street-level hero, and DuChamp's been with him in each incarnation. So, which DuChamp do I pick?

In the end, I'm going with the DuChamp who supported him in his Batman knockoff days. For one, I'm most familiar with him, and for another, he doesn't have weird, poorly-defined superpowers and has use of both of his legs. Okay, yes, I shouldn't discriminate based on disabilities, but I don't like the plotline that lead to one of the few openly gay characters in the Marvel universe getting bashed around and, seriously, Batman knockoff DuChamp is pretty boss. I mean, he's got the Mooncopter, people.

Jean-Paul DuChamp
Solo    1d6
Buddy 1d10
Team   1d8

Distinctions
Charmingly Roguish/Roguishly Charming
Mercenary Past
Trusted Confidante

Mercenary Arsenal
Guns 1d8
SFX: Focus - If a dice pool contains a Mercenary Arsenal power, you may replace two dice with a die of +1 step.
Limit: Gear - Gain 1 PP to shutdown Mercenary Arsenal. Activate an opportunity or recover during a Transition Scene to regain it.

Combat Expert 1d8
Medical Expert 1d8
Tech Expert      1d8
Vehicle Master  1d10

Mooncopter
Silent as the Night
Unique Construction

Mooncopter Construction
Cannons                   1d10
Enhanced Durability  1d8
Enhanced Reflexes    1d8
High-Speed Flight     1d8
SFX: Area Attack - Add a 1d6 and keep an additional effect die for each additional target.
SFX: Evasive Maneuvers - Step up or double High-Speed Flight when opposing a physical attack. Remove the highest rolling die and add 3 dice for your total.
Limit: Piloted Vessel. Your ship takes stress separately from you and is destroyed by taking more than d12 stress. Anyone opposing a roll made using a Space Cruiser power may use the ship’s stress or the pilot’s stress.

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