All that to say that it was no surprise to me that I had a dream last night where I was playing Sentinels. Except this time, I was playing with Marvel heroes. While dozing this morning at around seven, recovering from taking a kitten to the face, I thought through the idea and roughly statted up cards for a Sentinels version of Captain America. This is MCU Cap, from the first movie, and I think it works pretty well. That said, ideas are always welcome.
The First Avenger
Power: Punch - Cap does one target 2 melee damage.
Nemesis: The Red Skull
Supersoldier Durability (Ongoing, Limited, Serum) (x2) - Cap reduces all melee and projectile damage by 1.
Supersoldier Reflexes (Ongoing, Limited, Serum) (x2) - Once per turn, before Cap would take damage, Cap does that target 2 melee damage. If doing so causes the target to be discarded or destroyed, Cap takes no damage.
Supersoldier Stamina (Ongoing, Limited, Serum) (x2) - Play two card during your play phase or draw two cards during your draw phase.
Supersoldier Strength (Ongoing, Limited, Serum) (x2) - Cap gains +1 to all damage.
Super Soldier (One-shot) (x3) - Play one card with the keyword Serum from the deck or from your trash.
The Shield (Equipment, Limited) (x3) - Reduce all damage by one. Power: Discard up to three cards. Deal 2 projectile damage to x number of targets, where x = the number of cards discarded.
Magnetic Clasp (Equipment, Ltd) (x2) - If you do not have The Shield in play at the start of your turn, search your deck or your trash for a copy of The Shield and put it into play.
Brawler (Ongoing, Limited) (x3) - When you do damage to 2 or more targets, increase damage by 1.
Field Commander (Ongoing, Limited) (x2) - All hero targets gain +1 to damage.
I Could Do This All Day (Ongoing) (x1) - When this card goes into play, Cap regains 2hp. If he is still below 10 hp, he regains 2 hp. At the start of his turn, he regains 1 hp.
All-Out Assault (One-shot) (x3) - Deal 2 melee or projectile damage to all villain targets. Cap then deals himself 1 psychic damage.
Coordinated Assault (One-shot) (x3) - Cap deals one target 2 melee damage. Until the start of his next turn, all damage dealt to that target is irreducible.
Shield Bash (One-shot) (x3) - Cap deals 1 target 2 melee damage. If The Shield is in play, draw a card.
Sock to the Jaw (One-shot) (x3) - Cap deals 1 target 2 melee damage. If this attack does damage, increase damage to that target by 1 until the start of your next turn.
Teamwork (One-shot) (x3) - Cap deals 1 target 2 melee damage, then one other hero uses a power.
Bucky (Ally, 5 hp) (x1) - At the start of Cap’s turn, Bucky does 1 target one projectile damage. When Cap would take damage, he can redirect that damage to Bucky.
Dr. Erskine (Ally, 4 hp) (x1) - Power: Play any number of cards with the keyword Serum.Howling Commandos (Ally, 9 hp) (x1) - At the start of Cap’s turn, Howling Commandos can do 2 points of melee damage to the first target, 2 points of projectile damage to the second target, and 2 points of fire damage to the third target