Tuesday, July 14, 2020
The Parable Of The Two Women At The Coffee Shop
Friday, June 26, 2020
MST3K Top 25: #23, "Horror At Party Beach"
Wednesday, June 24, 2020
MST3K Top 25: #24, "Jack Frost"
No, not you. |
Not you either. |
That's the stuff. |
MST3K Top 25: #25, "Alien From L.A."
A while back, my wife sent me a top 25 list of MST3K episodes, and we've gradually been working our way through them during quarantine, at the rate of one or two a week. The boys love Mike and/or Joel and/or Jonah and the bots, so it's a nice time to gather 'round and laugh together. Because Facebook is basically my living room and I generally end up talking about bad movies with people in my living room, imma gonna do that now.
The first movie on the list is "Alien From L.A.," a Golan Globus production directed by Albert Pyun. People who are at all into B-movies are already groaning and rolling their eyes - Golan Globus and Cannon Films are among the worst studios ... ever, really, and Albert Pyun was one of their favourite directors because he was cheap, and worked fast. He's probably best known for the 1990 Captain America movie, which is as terrible a movie as can exist and is a part of the genuinely terrible decisions that nearly drove Marvel Comics out of business.
That’s a story for another time, though, as there’s more than enough terribleness in “Alien From L.A.” for me to talk about. The movie came out in 1988, and is … loosely science fiction, so, of course, it had to have a gimmick. The first involves a shy, unattractive, nerdy heroine making a journey to the center of a hollow earth where she meets threatening weirdos who teach her the real meaning of self-esteem, such that when she returns to the surface, she is a bolder, more confident person.
The second, stranger gimmick, is that the shy, nerdy heroine is played by Kathy Ireland. Yes, that Kathy Ireland. In order to make us believe that Kathy frickin’ Ireland is unattractive, they dress her as frumpily as possible, give her glasses so massive and thick they could be used to focus an industrial laser and instruct her to talk in a high-pitched voice that sounds like some combination of nails on a chalkboard and a small child screaming. It’s genuinely the worst part of the entire part, and you’d better believe that Mike and the bots take every opportunity they can to make fun of it.
Our movie begins with her dad falling to his apparent death “in Africa,” before cutting to Los Angeles where young Wanda Saknussemm (that is not a spelling error) is dumped by her hunky boyfriend (Don Michael Paul) because they’re incompatible. And, frankly, he’s right, because she’s freakishly annoying and he has at least the vestiges of a personality.
She gets the letter about her father’s death, which leads to some immediate questions. Her father’s “death” consisted of going up a set of stairs in what looked to be an Egyptian tomb in the basement of an abandoned house, completely alone. I mean, saying that her father vanished would make sense, but the plot requires that she be pining for her father for the entire movie, so, here we are. By the way, as Mike and the bots point out, her emotional reaction to absolutely everything is staring absently into the middle distance, so we don’t get much actual pining. This is par for the course with a Pyun film - the plot and characters just sort of mill around on screen for the running time of the movie, and then it ends. Aren’t you looking forward to the plot description?
Well, it’s pretty short, really. Wanda heads off to “Africa,” where she goes to the same abandoned house and falls down the same hole at the top of the same stairs. She wakes up in an underground dystopia that looks like every single lava level that every single video game in the 90s had, with mostly red and purple rocky backdrops and periodic gouts of flame. There she and an underground dweller face off against a group of toughs where she learns that the underground is pretty much a hardscrabble dystopia, and loses the first layer of her unattractiveness - those massive glasses and her frumpy over-sweater.
And here’s where the meandering begins. She and the underground dweller, who inexplicably is attempting an Australian accent, go to the big city where it turns out that people from the surface world are wanted, for reasons. Well, sort of. For some reason, the powers that be don’t want anyone to be aware of the surface world, which is why they announce that she’s in the city over their public address system. After a costume change, she ends up hunted in a confusing series of “action” shots where she loses and gains at least two additional male love interests before finding her father and returning to the surface world. We close with her confronting her formal male love interest, now dressed as one expects Kathy Ireland to be dressed in the 80s - in a revealing bathing suit.
That’s … that’s it. That’s the movie, folks. It’s one hour and twenty-seven minutes of Kathy Ireland talking in a high-pitched, nasally voice and a whole bunch of questionable costume choices.
Final Rating: D-. This is a low rating, even for an Albert Pyun file, but even for him this is a cheap, generic sort of movie. There isn’t a single scene worth watching, really, and despite its short running time it still manages to feel plodding and slow. Do not watch without the MST3K crew, or an equal astute group of jokesters.
Sunday, June 7, 2020
BLM Nashua Vigil
Monday, June 1, 2020
"Riots Are Complicated"
Monday, May 25, 2020
Memoriam
I miss my grandfather on days like today. He was clever, funny, articulate and, most of all, fearless. He spoke his mind clearly and boldly, and without an excess of words.
He fought in WWII, where he served as a radio operator, and he simply hated war and regarded it as the worst possible state of man. He was glad to have served because if there was a potential for a worse state, he felt strongly it would be life under Axis rule, but he hated war. It might be the best lesson he taught me. Well, that, and how to keep from slicing my tee shot.
Today is Memorial Day. It's not my holiday, in the larger sense, because it's an American holiday when one remembers the veterans who've died, whether in war or after. As I understand it, the day's near the end of May because the weather's decent and it gives one a chance to visit the graves of those veterans, to tend to their graves and leave flowers and such. Thus its original name: Decoration Day.
The rough Canadian equivalent would probably be Remembrance Day, placed on the Monday of the week in which November 11th falls. That day is known in some places as Armistice Day, commemorating the day that World War I officially ended. The Armistice had been under discussion for some time, of course, and was really just the formal recognition of the end of hostilities.
Right to the end, the generals and men in the back offices continued to give perilous and fatal orders the men in the field. They were, after all, just men in the field. Plenty more where they came from. The last formal casualty, on the British side, was 90 minutes before the signing, but unofficially, deaths continued until the 14th, as news spread.
Nasty bit of business, that war, but they all are. All of them. We like to talk about "good wars," but while there might be some wars that don't kill quite so many bystanders, where mostly only the bad guys die and most of the good guys live, we haven't had a "good" war yet. And then there's talk of "just wars." Don't get me started on "just wars."
"Just war theory" seems to mean, "Killing people by the shedload as usual, but it's okay because we feel bad about it this time."
And don't get me wrong, sometimes wars need to happen, the same way that sometimes cancer treatments need to happen. But celebrating war, lauding those who participated in them merely for participating in them, acting as through peace came about just through the violent conflict and not through the negotiation of peace, I can't do that.
No soldier has ever died to "defend our freedoms." They've died because someone, somewhere, screwed up and now they have to go out and die while everyone else figures out how to unscrew things again, until the next time. It's not nearly as romantic when phrased that way, though. Reducing their actions to "defending freedoms" sounds so very ennobling.
So, given all that, given my deep and abiding hatred for warfare, how do I "celebrate" Memorial Day? I remember. I remember the cost of human stupidity, of stubbornness, of brutish, reflexive nationalism, a cost measured out and paid for in blood. The blood of soldiers, but also the blood of civilians, of innocents and villains and everyone across the great, majestic stretch of humanity.
Don't take this as hostility toward soldiers, or those who've served in war as a civilian. I mean, my grandfather was right. As terrible as World War II was, it was the best of a bunch of bad options. I know, however, that some will say that because I don't want them to die in something as stupid as war means that I hate them. As though one must hate firefighters if one hopes for a day when housefires are a thing of the past.
To be specific, though, I think of nurses who died on their feet from exhaustion, trying so hard to keep death at bay that they didn't see the reaper sneaking up on them. I think of the young soldiers who died at the first moment of the charge, a bullet passing from the front of the skull and out the back, sending then to the dirt, forever. I think of the children who died in a stranger's basement, huddled in a corner when the roof came down and staved in their skull or crushed their chest as indifferent violence rains down overhead.
If I want to get really fuming angry, I wonder if that nurse had a beautiful sonnet in her head that she never got down on paper. Did the soldier have someone at home whose heart would break forever at the news of his death? And the children. God, the children.
I remember. I memorialize. I hope.
https://soundcloud.com/jim-roberts-223408216/the-war-prayer
Mark Twain's War Prayer was about a specific pair of wars, but it really doesn't matter. We found more of them later. We always do.
Once more into the breach.
Saturday, May 23, 2020
My favourite campaigns
These campaigns are in chronological order, as best as I can remember them. This isn't a comprehensive list, these are just the campaigns I learned something from. Most of my campaigns were unnamed until after college, but I've invented names here, where I could. I should not that these are all campaigns I ran - pretty much from the beginning, I was a GM, not a player, unless someone had a new system or concept they wanted to play.
Name: White Plume Mountain
System: AD&D (pre-published module)
Inspiration: I was at a birthday party and a friend pulled out this cool book he'd found in his brother's room. It was some kind of game, and he knew his parents didn't like it (It was the 80s, and we were kids in a private Christian school - yeah, Satanic Panic was in full swing.) They couldn't figure it out, and I was the weirdly social one, so I sat in a corner until I sort of figured it out.
Synopsis: I honestly don't remember - I believe it was pretty much just a straight-up, "explore this location and take everything that isn't bolted down," adventure.
What I Learned: You might notice that I didn't have a Player's Handbook. That is correct. I had the adventure module, and the portion of the Fiend Folio my friend could sneak out of his brother's room. We kind of winged it with the dice we gaffled from a Yahtzee set and had a lot of fun.
Name: Justice Machine
System: Heroes Unlimited (pre-published sourcebook)
Inspiration: While I'd picked up various RPG books over the years, it was hard to get a group together to play them. One of my friends read the Justice Machine comic, and I had the book for the main system, so I picked this up at a game shop.
Synopsis: I never actually found out.
What I Learned: Never pick up a sourcebook just because you THINK your friend will like it.
Name: The one where we play mutant animals
System: Teenage Mutant Ninja Turtles And Other Strangeness
Inspiration: The cartoon, initially, but the book is based on the original comic books, which were VERY different. Still good, just entirely different.
Synopsis: I ran a lot of different games in this system, most of them only lasting a couple of sessions, but generally the all took place at or out of Project: Manticore, an agency that used mutant animals as agents. Think of it as being OWCA, but with time travel once I got Transdimensional Turtles.
What I Learned: Making characters can be as much fun as playing them. System only gets in the way of player fun if the GM allows it to, but system can get in the way of GM fun by sucking.
Name: The Ballad of Jack Generess And The Airships
System: D&D (homebrew)
Inspiration: I fell in love with JRPGs and decided to try playing a JRPG-inspired campaign with a bunch of guys I met in my freshman year of high school.
Synopsis: I created the hex-grid world-map before I did anything, but I mostly improvised the dungeons and their contents, although I usually had a pretty good notion of what the boss was going to be. It was a pretty straightforward adventure, with the heroes rising from 1st through 12th level, ending with a massive fight between the party and their allies vs. the cyberlich and his minions. There were evil gnomes with jetpacks, flying squirrels, great ballads sung to the tune of Talking Heads songs, the whole nine yards.
What I Learned: This was the first time I played a campaign from beginning to end with the same group of people, playing the same group of characters or at least a continuous line of characters. I learned a whole lot from this game, including how to say "yes, and" off of the improv stage, how to imbalance a game properly, and a lot about how to manage player expectations. Also, a lot of the character names and place names I'd use in future campaigns started here.
Name: The Mothman Saga
System: Werewolf: The Apocalypse
Inspiration: UFO culture, specifically John Keel's, "The Mothman Prophecies"
Synopsis: I threw out 90% of W:tA's mythos and instead argued that the world was going to hell in a handbasket because the ultraterrestrials were fighting, using Earth as their field of battle.
What I Learned: This was the first WoD game I'd run, and while I'd played in a few one-offs of more narrative games, it was the first game that explicitly gave me permission to tell players that they succeeded just because success was more interesting than failure. Also, it was one of the few games I'd run that used real-world figures and events.
Name: The War Of Skulls
System: Rifts
Inspiration: The cover of the Rifts gamebook. I wanted a game that ended with my players fighting a giant sluglord dude surrounded by women in gimp suits. ... Look, I was young and stupid, I'm not going to defend it.
Synopsis: I can't even tell you. Check out the next section.
What I Learned: Never run a game with more players than you can count on two hands, unless you really know what you're doing. Never assume that just because a book is designed by the same dude as a book you already own that they're even similar (Rifts was designed by the guy who did TMNT - he didn't do any better this time around). Never, ever improvise mech combat.
Name: Chaos Rising
System: 2nd ed D&D
Inspiration: I had the characters first, and so just built a challenge around that.
Synopsis: A dark lord rises in the West and the heroes have to go out and stop him. I made him a racist and a bigot, though, tying into the history courses I was taking at the time, which made him memorable.
What I Learned: College students basically game just like high school students, and still like stabbing stuff in the face, mostly.
Name: Savage Species
System: 3rd ed D&D
Inspiration: The 3rd edition sourcebook of the same name, and the phrase describing the X-Men as being "in a world that hates and fears them."
Synopsis: In a world of magic and wonder with a variety of mythical creatures abounding, the players track down a demon lord to a high tower and are killed, placed in a healing sleep and wake three hundred years later in a world where there's basically just humans left, and the demon lord is still around and needs killing.
What I Learned: Playing with bigotry in games is only slightly less dangerous than playing with matches near flammable objects, third edition has limits, but if you ignore them, they do kinda go away.
Name: Ptolus
System: 3rd ed, and later 3.5 ed D&D
Inspiration: The sourcebook of the same name. From which I took the title of the name, a handful of stat blocks and not a whole lot else, although I'd use bits of the book in various other campaigns in the ensuing years.
Synopsis: There are dungeons beneath the city of Ammeara, and they're leaking a dangerous amount of magic, with monsters running to the surface to escape it.
What I Learned: We actually spent about half of the game on dimension-hopping, which was a lot of fun. Also, I had my first gender-fluid PC, which was cool.
Name: Asengervald
System: Pathfinder
Inspiration: Pathfinder with all the fun parts, except for gold pieces and XP.
Synopsis: In the far north of my campaign world, there's a space I labelled Asengervald, and that I just never visited. For about three decades. So we did! Vikings, gnolls, "squeezings," all sorts of fun to be had.
What I Learned: Loki is a jerk, Pathfinder is vastly improved if you just give everyone a bonus to the appropriate stat at the point in the level where the game tells you they ought to give them a magic item that gives them that bonus instead, players are more cunning than you can guess, resource management is fun if you aren't always managing the same resource.
And that's about it, for now. I've run a couple of campaigns since, but they are memorable at this point because, well, they're barely memories.
Saturday, April 11, 2020
Beyond The Mistgates
The title was published as a bimonthly 48-page prestige format book with minimal advertising, a 24-page Nightmist story and then two shorter back-up stories. The problem was that Nightmist was already featured heavily in Darkwatch and Tome of the Bizarre, and keeping the stories in continuity while connecting them as a complex narrative proved to be too much. By issue 9, Nightmist was relegated to the back-up stories, with the main story being taken up by a rotating set of plots, some derived from the backup tiles. There were four main stories:
1. The Vagabond - In each story, some villainous but generally mundane character would get their supernatural comeuppance, with the strong implication that it was caused by, or put into motion by a mysterious character calling itself the Vagabond. The stories often had a close connection to some of the Golden Age horror tales, but with new twists and art that, while still distinctly pulpy, was overall cleaner and more precise.
2. The Olde Curiosity Shoppe - Set in Rook City, the Shoppe and its employees handled mystical artifacts that brought great power, but at great price. The characters were nicely drawn and the plots well-handled, but in the end the only gimmick was a "gadget of the week" that would not have been out of place in a Silver Age title and fan reaction was lackluster.
3. Jackdaw's Fury - Purportedly the tale of a British-born Native American taking supernatural vengeance on the "white man," the story was praised and hated in equal measure by people who found the title to either be a more sophisticated take on the extreme violence in the mainline of Sentinels Comics, or a pretentious and mawkish take on the same.
4. Purgatory - Part crime drama, part fairy tale, part teenage angst, Purgatory told the story of a trio of disparate characters and unlikely allies teaming up against a variety of supernatural forces in a town in the suburbs of Philadelphia.
The Olde Curiosity Shoppe lasted three issues for being discontinued, and The Vagabond was spun off into its own title, the first under the Mistgate imprint. The writer of Jackdaw's Fury quit the title and moved over to the esteemed competition in a snit that I don't think we have the space to elucidate completely. Purgatory effectively took over the title by issue 18 in 1997, and the comic was retitled for issue 21, when the number returned to 1 as well. There were still back-up stories, but those faded as well, and by issue 25 the title was now a monthly comic of standard length, and ran that way for 22 more issues before cancellation.
The writing team, Sheila and Greg Arp, were incensed by the cancellation, claiming that editorial had told them they would be able to see their planned fifty issue through to the end. Fans, most of whom admitted that the quality of the art and writing faded as the series wore on, were likewise annoyed, and it wouldn't be until 2011 that the Arps would make a deal with Sentinel Comics to publish a four-issue limited series that wrapped up the plot.
The Vagabond showed up briefly in the OblivAeon event in a massive attack against Borr the Unstable and appeared to have been killed in that fight, although that would hardly be the first time they'd been "killed."
The Jackdaw ran through 2005, to diminishing returns, and the character continues to show up in various books, usually as a hyperviolent x-factor that complicates a hero's fight against a foe, including a brief stint when Jackdaw was trained as a ninja assassin by The Operative, a time that even fans of the characters often pretend never happen.
None of the cast of Purgatory ever found real mainstream success, although Reckoning has teamed up with Fanatic from time to time and shown up in some supernatural comics, and it's at least implied that one of the TAs at Pauline Parson's university is Tantrum, grown up and with considerable control over her powers. A character named Tantrum also appeared as a recurring villain in a Visionary limited series, but given the difference in costume, personality and power set, it's generally held that this is a different character entirely.
Kaj is currently in continuity flux - in the events of OblivAeon, she's one of many nature spirits that were depicted as destroyed by the actions of his Scions, however she showed up again in the final fight. Whether this was an otherdimensional version of the character, or whether she'd once again resurrected herself is unclear at this time. With the recent announcement of an Akash'Thriya solo series, fans of the character are hopeful that she'll emerge in a mainstream title soon.
Wednesday, February 5, 2020
What I Think Of Nancy Pelosi Tearing Up Trump's Speech
I mean, for what it's worth, that's what I think of, every time someone talks about showing "decorum" or "decency" or says, "It's about civility."
Yeah, what she did was indecorous and uncivil. Sure was. It's just, well, that's Trump lying while making fun of a disabled reporter. Both of those things, at once, with a few extra layers of lie added on to the first.
For those who don't recall, he claims that he saw video of "thousands" of people singing and dancing on the roof of a New Jersey apartment building, celebrating the 9/11 bombings. No such video has ever been produced.
In his defense, his sychophants instead seized on an article about a police investigation into a few people celebrating 9/11 on the roof of a building, an investigation that never went anywhere, and whose claims could never be corroborated. Trump actually never recanted his claim he saw it on video so he's at the very least lying to himself.
In the picture above, he's talking about the article anyway, claiming that the reporter who wrote that article debased himself to apologize to him for altering his article after the fact. The reporter never altered the article, and there is no record of him speaking to Trump about the article. While telling this series of lies, he's mocking his disability. He has never apologized for it. He has never retracted any of his bald-faced lies. In fact, he claimed that he wasn't familiar with the reporter, despite the man having worked with Trump on a series of articles over many years, including multiple in-person interviews.
It is one of a series of turduckens of deception the man's foisted upon us, but for me it stands out because it's so simply obviously, starkly awful.
And, I get it, two wrongs don't make a right*. Speaker Pelosi had a bunch of options, up to and including just not inviting him to speak, as was customary prior to Woodrow Wilson. Honestly, as a Canadian in the States, it's weird to me how y'all spent so much blood and treasure to get out from under the rule of a pompous regent in order to, in a few short decades, reinvented the pomp and circumstance that surrounds a regency.
Ultimately, though, as someone who's looking at the expiration date of his immigration visa as the time when I'm going to have to start seriously looking at what will happen if my status is not renewed**, I find myself very much not caring that it was indecorous and uncivil. There are a bunch of Facebook posts about the rudeness represented by Speaker Pelosi's actions, but, she didn't mock a disabled reporter. She didn't refer to countries as "shitholes." She didn't belittle a POW's captivity. She didn't falsely claim that immigrants bring "crime and filth." She didn't grift money from a children's cancer charity.
Perhaps, perhaps you could argue that this is exactly why she ought to be civil, that we need to fight his rude incivility with "decent" behaviour, but there's a hard lesson I've learned over the course of time: being "civil" is nice, but "nice" isn't the same thing as kind, and when one person's incivility causes actual, measurable harm, responding with civility is appeasement.
You might also make the intimation that by ripping up that by tearing up one copy of a man's speech she's somehow insulting everyone he spoke about, but that seems odd, especially given that her defense for doing so is essentially what I've been saying here - that speech was, like Trump himself, full of mistruths and outright lies, and not worthy keeping around. I get that. Most of these speeches aren't great. Since I started paying attention to them, around Clinton, I just read the transcript the next day as that's all that really matter anyway.
The only argument that has any resonance for me is that it was a self-centered act and that, I think, has some validity, but it's not a particularly powerful one. You can complain about an act of self-centeredness performed to counter one of the most self-centered creatures in creation, a man who has said, simultaneously, that he doesn't think he's ever done anything that he needs forgiveness for, and that he doesn't like apologizing, but I'm not going to be paying much attention to your complaint.
In the end, it's turned out to be a pretty successful gambit - in the aftermath, there's been little discussion of Trump's actual speech, so maybe the Dems are finally figuring out how to get the media's attention and hold it.
So, that's it. In the game of politics, both teams scored some points that night, and everyone's arguing with the refs, again, even though nothing that happened during the speech actually broke any of the rules.
* Or, as in this case, that multiple wrongs from ones person, and then one wrong from another don't make a right. This isn't a particularly useful idiom here, is it?
** My son is on Medicaid, a publicly funded program. While the taxes I pay*** to the state and federal government more than cover the cost of the services he gets, this makes me potentially subject to having my reapplication denied. Yes, I could avoid this by becoming a citizen, but let's be honest, how welcome do you think you'd feel in a country that wants to kick you out for having the audacity to access the services your taxes pay for, but only because you're foreign?
*** Of course immigrants, even undocumented immigrants, pay taxes. Sometimes directly from our paycheck, sometimes just the ones we all pay every day when we buy gas, etc.