In 1992 I went to Canada's Wonderland
a lot. I went on the rides, sure, but I spent a lot of time at the
arcade. 1992 was a fantastic year for arcade video games for three
reasons, in my opinion: Teenage Mutant Ninja Turtles, X-Men and
Captain America And The Avengers. All three were sidescrolling action games where you fight
through a bunch of little bad guys before battling a boss. Rinse, repeat a
half dozen to a dozen times and, whammo, you've beaten the game.*
Doing well at these games requires
reflexes, timing and an ability to figure out how the bad guys are
going to attack and getting out of the way. I loved that part of
these games, and could spend ten minutes on a single quarter before
making a miscue and having to feed the beast again.
This was also the summer of Street
Fighter II. On its face, it would seem to have all the qualities I
like - reflexes, timing and strategy - but in practice, no so much.
The game had six buttons in a time when most games had two, and your
opponent was randomized, making it harder to get really good at it. Also some of the fighters were simply at a serious disadvantage against certain opponents.
Still, I played enough to be familiar with the characters.
One day in the summer of 1992, I was
rocking out at X-Men. A trio of high school seniors joined in with me
and we fought our way through a few levels before two of them got
bored and moved on. Adam, the one guy who stayed was obviously not
all that familiar with video games and was fascinated by the way I
played, beating seemingly impossible boss guys by moving and dodging
at just the right moment.
We beat the game, and he asked if I'd
stick around and show him how to beat the early levels. The rules of
high school meant that I was obliged to anyway, but I was more than
happy to stay - my nerdy self was proving helpful to a high school
senior, which was somewhat unprecedented.
The X-Men machine was right next to
one of the four Street Fighter games, the one with a little flicker
on the right side of the screen. Now free from button-mashing, I
noticed something. An older kid, maybe in his early twenties, was
hanging out across from the game, waiting for someone to come up and
play single player. If it was a kid my age or older, he'd leave them
alone, but if it was a younger kid, he'd drop in his quarter, kick
the kid around in the game a little bit and send them off frustrated.
Then he'd throw the next round and settle back and wait for a new
victim.
See, Street Fighter was set up to be
played one of two ways. Either you'd play solo, fighting against a
roster of bad guys until you get to the boss fight, or you'd fighter
against another player. It was kind an unspoken rule that if someone
was playing single player, you left them be until they'd lost to the
same opponent a few times, at which point you could step in. You
always asked, too. This guy didn't. He was stepping in on the games
of kids a decade younger than he was for the sole purpose of making
them waste a quarter. A griefer, in other words.
Griefers are people who take advantage
of weaknesses in a game's program to frustrate other players. They
don't necessarily care about winning, exactly, they just get pleasure
out of aggravating people. Griefers are, in a word, annoying.
I dislike being around annoying
people.
"Hey, Adam," I said, trying
to keep my voice down, but loud enough to be heard in the arcade,
"How many quarters do you have left?"
"Ten bucks or so. Why?"
"There's a guy who's picking on
kids on that Street Fighter game."
"That sucks. You want quarters to
beat him?"
"No, I want you to play Street
Fighter."
At the time, I thought that Adam gave
up at the moment because he realized the brilliance of my plan, but
in fact he had just come to the Savage Land level on X-Men. Anyone
who's played the game and had to fight off those blasted pteranodons
can understand why he actually quit.
"I only know, like, one guy in
that game."
I shrugged, and then lied. "I
only know one guy, too. We play each other, there's three rounds,
each a minute long if we play it right."
Adam smiled nervously.
"Dude, he's going to get mad."
"So what."
Adam smiled again, this one a
conspiratorial grin, and walked over to the game.
We started playing around 11. For the
first little bit, we would stand there dancing around the screen
until 10 seconds left in the match, then go all out until the end of
the round. The third round we'd fight beginning to end. After about
half an hour of this, we were actually getting pretty good. The
griefer was still there, though, when one of the employees came up
and commented that we were taking up a lot of time on one of their
most popular games.
I forget which of us said it, but
either Adam or I pointed out that there was no line and that this
game had a glitchy screen anyway. The employee nodded and prepared to
move on, making the final cryptic comment, "I could beat you
guys with Ryu's right arm anyway."
Gauntlet thrown. Gauntlet picked up.
We continued to pick our fighters as
normal, but now also announced what moves we were going to use in our
fight. Blanka, feet only. Honda, hands only. Guile, sonic booms only.
We continued like this for a while until I realized there were two
kids lined up behind us, and that the griefer was gone.
"Adam," I said, nodding to
the kids as I hit his character with an uppercut that made a tiny
Asian woman clap faster than nature would permit.
"K," he said.
The match ended, and we stepped away.
This was adolescence - I never got
Adam's last name, and, so far as I know, we never crossed paths
again. It didn't matter. We collaborated to take care of a bully in a
way that works only under a few circumstances - we beat him by
ignoring him.
On social media, as in life, there are
people who feed on your frustration and anger. This is a terrible
thing. For them, though, not for you. See, you can be a full,
well-rounded person who is strengthened by friendship, by a
relationship with God, by any number of things that aren't awful.
These people who feed on frustration and anger? That's an awful way
to live, but getting frustrated and angry about it is the opposite of
helpful.
I'm not saying that all bullies can be
beaten by being ignored - I've worn glasses since I was eight,
started playing tabletop roleplaying games when I was nine, and have
been a clumsy, pudgy guy who typically doesn't know well enough to
shut up all all along, so I've attract the attention of a few bullies
in my day.
No one has the authority to push you
down, literally or metaphorically. No one has the right to make you
feel like a failure just for being you, or the privilege of making
you feel lesser. It's just not something given to humans that they
ought to do to each other. And ignoring people who try, by yourself,
probably won't work.
A few years before the story I relate
above, I was a "minor niner," a freshman in high school,
and getting picked on by a few older kids. I generally carried two or
three novels with me at a time. One for light reading (Hitchhiker's
was good for this), one for medium reading (something by Poul
Anderson, at around that time) and one for heavy reading (I remember
this time it was Timothy Findley's "The Wars," which I
filched from my sister's room not knowing it was a book she was
assigned for English class). They were thumbing through them and
laughing, reading bits and pieces in silly books and threatening to
rip out the pages.
Despite my status as a freshman, I'd
caught the attention of some of the upperclassmen because, as
mentioned previously, I talked a lot. Despite being a chunky kid, I
held my own in the locker room when it came to banter and some of the
guys, especially two of the wrestlers took a shine to the little guy
who "talked above his weight class." It was when the fate
of my books seemed most dire that one of the wrestlers came by. He
took the books back casually, commenting pleasantly on each one and
commending the bullies' choice of literature, and handed them back to
me.
He clapped one of the bullies on the
shoulder and said, "You guys have a great day. I really hope I
see you around." The subtext in that last sentence was palpable
- it was pretty clear that if he saw them picking on me again, bad
things were going to happen.
I think it comes down to herd politics
- if the zebras outnumber the hyenas, and have enough strength to
hold a line against them, they can starve out the hyenas. So, do your
part.
Know someone who's being bullied at
school? Don't get angry and frustrated, that just feeds the beast.
Walk with them. Encourage your friends to do the same, until that
kid's rolling three deep between classes.
A victim of bullying? Put together
your herd. Not a gang, not a fight club, just a group of people you
can walk with. Try to get an older kid to walk with you.
A victim of bullying online? Here it
gets tricky. We have this natural urge to talk back online, to defend
our righteous position. That's usually a good thing, but here it's
not. Ignore them, unfriend them, delete them, just put them away.
Don't announce it, just do it, and once you only have your friends
standing with you, it will get better.
None of these solutions are perfect,
but talking with some friends online about bullying lead me to write
this as these are things I've found worked for me. I had a bit of an edge, socially, that other people might not. Good luck out
there.
* If anyone ever comes out with a game that consists entirely of 90s arcade game boss fights, they will have my undying gratitude.