This thing actively makes no sense |
It's completely loony tunes, and one of my favourite things about early twenty-first century Marvel in that it's completely unapologetic about it. Statting up a beast that's three miles tall is a bit of a challenge, but then again I'm throwing it up against Iron Man and the Fantastic Four - they can take the hits.
Running this right does take some planning on the part of the Watcher - those early fights against the other Marvel kaiju are there to rack up a giant doom pool. Small dice, big dice, it doesn't matter, they're just getting funnelled into Thick Hide anyway.
Apocalypse Beast
Solo 4d10
Buddy 3d8
Team 2d6
Distinctions
Huge in Japan
Mindlessly Destructive
Moloid Connection
Apocalypse Kaiju
Destructive Blows 1d12
Godlike Durability 1d12
Godlike Stamina 1d12
Godlike Strength 1d12
Superhuman Speed 1d12
SFX: Arm Sweep - Add a 1d10 and keep an additional effect die for each additional target.
SFX: Large-Scale Destruction - Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return to the doom pool when you're done.
SFX: Property Damage - Step up the effect die by +1 when creating a complication caused by damaging surrounding buildings and manmade structures.
SFX: Thick Hide - Spend a die form the doom pool to ignore stress.
SFX: Vast Size - Whenever targeting something less than a mile in size, keep four dice for your total.
Limit: Apocalyptic Threat - Step up any doom dice by +1 when generated by an attack targeting you.
Menace Grandmaster 1d12
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