Since then, his purpose as a character has shifted a lot. At times, he's the penitent ex-villain, sometimes the reluctant hero, sometimes the cackling villain. These changes happen as suddenly as the shifts in temperature that define his powers.
For the purposes of this build, I'm aiming for Equinox around the time when he was working with Falcon to get his temper under control and had been out of the supervillain business for a while, because I found that character the easiest to connect with. Yes, he was more than a little problematic, given that he's kind of given a pass - by the guy who'd go on to be Captain America - but he tries so hard, and has a pretty unique reason for his bad temper.
Equinox
Affilitations
Solo 1d10
Buddy 1d8
Team 1d6
Distinctions
Anything For Family
Fiery Temper
One-Year Medallion from Vil-Anon
Fire and Ice
Cold Control 1d10
Elemental Blast 1d10
Fire Control 1d10
Ice Slide 1d8
Superhuman Durability 1d8
Superhuman Strength 1d8
SFX: Area Effect - Add a 1d6 and keep an additional effect die for each additional target.
SFX: Driven By Anger - Add your mental stress to a dice pool, then step up your mental stress.
SFX: Either Will Suffice - Use two or more Fire and Ice powers in a single dice pool at -1 step for each additional power.
SFX: Immunity - Spend a die from the doom pool to ignore stress, trauma or complications from cold or fire.
Limit: Exhausted: Shut down any Fire and Ice power to add a die to the doom pool. Recover that power by activating an opportunity.
Specialties:
Crime Master 1d8
Menace Master 1d8
Science Master 1d8
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