You know the legend, right? No? Okay, it's a pretty quick one. When things are about to go terribly south for a ship, there are various omens one can encounter. Among them is a large seagoing vessel, flying through the air, signalling danger and despair for men lost at see.
Less "terrifying spirit," and more "ghost who forgets if he turned off the stove." |
What's weird about the Silver Surfer's weird version of the story is that Marvel had already used the actual Flying Dutchman in a previous story.
Anyhow, in Marvel, the here unnamed ship was lost with all hands when her captain took them into a perilous storm when his lust for treasure overwhelmed his sensibility. When they died, Death took her crew into her arms, but sent the captain to Limbo because he was mean, I guess. Look, this is from the timeframe when Stan Lee was creating every other character in the Marvel Universe, and they couldn't all be brilliant gems.
So, Mephisto grabs his ghost out of Limbo, empowers him with his demonic naughtiness, and sets him after the Silver Surfer because Mephisto was in the middle of this really great game of cribbage or something, I guess. They fight for a bit, Silver Surfer has a sad when he finds out the captain's whole story and the ghost is dispelled when the Surfer sheds a tear for him.
Exorcism through emo. Who knew?
Anyway, it's a fairly typically weird Silver Surfer story, but as a bad guy he's kind of cool and compelling. I like the names I gave for his SFX here, and I think I've made someone who could at least contend with Surfer.
Flying Dutchman’s Ghost
Solo 1d8
Buddy 1d6
Team 1d10
Distinctions
Driven By Greed
Slave of Mephisto
Tempter of Souls
Ghostly Form
Flight 1d8
Intangibility 1d10
Invisibility 1d10
SFX: Pass Straight Through - Spend a die from the Doom Pool to avoid taking physical stress or trauma unless caused by a magical source.
Limit: Dishonorable Death - Step up mental stress or trauma when caused by reminders of his mortal life.
Infernal Pact
Claws 1d8
Enhanced Strength 1d8
Eye Blasts 1d10
Godlike Durability 1d12
Sorcery Mastery 1d10
SFX: Burning Hatred - Step up or double an Infernal Pact power against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Reflected Evil - On a reaction against physical attacks, inflict physical stress with your effect die on a success. Spend a die from the Doom Pool to counter on a failure.
SFX: Spite: Add 1d6 and step up your effect die by +1 when inflicting a Possession complication on a target
Limit: Devil-Bound - Add a die to the Doom Pool and step up physical stress by +1 when caused by a holy or divine source.
Crime Expert 1d8
Menace Master 1d10
Mystic Expert 1d8
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