This is what fighting Don Fortunato should feel like, in your soul. |
Not all of these people are shot at by the Punisher or, at least that wasn't how things always were. Some times you might get beaten up by Daredevil or Spiderman!
Seriously, though, Don Fortunato is pretty much your standard Mafia boss and is something like a nonagenarian. That makes it challenging to make HIM a challenge. If done so here by giving him the ability to easily create assets and stunts that can serve to protect him - the way I see it, the fight against Don Fortunato actually starts once you get inside the perimeter of his estate, with the Don throwing gunmen at the good guys while the good guys attack his mental stress track by drawing. Ever. Closer.
Don Fortunato
Single 1d6
Buddy 1d8
Team 1d8
Distinctions
Always Bring Backup
Brutal and Cruel
Canny
Mob Boss
“Angel” 1d8
Guns 1d6
The Boys 1d8
SFX: “Get ‘Em, Angel” - Add 1d6 to your dice pool for an attack action and step back the highest die in the pool. Increase physical stress inflicted by +1.
SFX: Focus - If a pool includes a Mob Boss die, you may replace two dice of the same size with a die of +1 step.
SFX: Made Man - When rolling to create a Crime stunt or asset, add 1d6 to the roll and step up the effect die by +1.
Limit: Ravages of Age - Add a die to the doom pool to increase physical stress or trauma by +1.
Business Master 1d10
Combat Expert 1d8
Crime Master 1d10
Menace Master 1d10
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