This ISN'T Space Ghost. Just clearing that up |
If you guess that his primary opponent is Captain America, you get no bonus points and you should hand your head in shame for thinking that someone would even consider congratulating you for that. Seriously, did you think it would be Major Mapleleaf? El Aguilar? Sabra?
Oh, man, some day I'm going to get to stat Major Mapleleaf.
Anyhow, back to Flag Smasher - the one thing he has going for him is that he has an outfit that works for him - ULTIMATUM. Technically, that should have periods between each letter but, no, they aren't THAT cool.
Having an organization at his beck and call gives you the option of creating hordes of bad guys for the good guys to fight against, which is good because Flag Smasher really isn't that durable a villain.
Flag Smasher
Solo 1d8
Buddy 1d6
Team 1d10
Anti-Nationalist
By Any Means Necessary
Fractious Leader
ULTIMATUM Gear
Enhanced Durability 1d8
Guns 1d8
Spiked Mace 1d8
SFX: Focus - If a pool includes an ULTIMATUM Gear die, you may replace two dice of the same size with a die +1 step larger.
SFX: ”I’ll Be Back!” - If Flag Smasher is physically stressed out of a scene and there is a 1d12 in the Doom Pool, he escapes the scene and takes no further stress or trauma.
SFX: Light Resistant Lenses - Spend a die from the Doom Pool to ignore physical stress, trauma or complications caused by light attacks.
Limit: Gear - Add a die to the doom pool and shutdown ULTIMATUM Gear. Activate an opportunity to recover.
Specialties
Acrobatics Expert 1d8
Combat Master 1d10
Covert Expert 1d8
Menace Expert 1d8
Vehicle Expert 1d8
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