I think it's the Popeye forearms that really sell the character. |
He fights Nazis and neo-Nazis, including a clone of Adolf Hitler in a peaked hood who went by the name "Hate-Monger."
His mythos can, at times, make one deeply uncomfortable but, really, most of it pales in comparison to the Femizons. Appearing in the early 90s (*shakes fist at 90s Marvel, again*), they were a group of female superheroes and supervillains lead by Superia, sometimes know as Mother Superia, and were dedicated to wiping our subjugating all men and making the world into a global matriarchy.
It takes a daring woman to wear a costume that literally highlight her crotch like this. (This is Mother Superia) |
Wanting to track down the woman who'd turned her into a man-hater, she naturally donned a leotard and chased off into the desert after her, eventually allying with Cap and some of his hanger's on who fought Superia, Count Zemo and a few others before bringing this painful, painful chapter in Cap's history to its merciful end.
Aside from her problematic origins, Free Spirit's kind of a cool character - nearly the physical equal of Captain America, she fits nicely into a protege role, but currently the Marvel Universe doesn't really seem to have room for her.
In building the character, I was torn between the desire to ignore her dumb and gross origin story, but eventually decided that it actually gave her an interesting flavour. I think this is a pretty capable character, and a good PP generator, although I would not suggest that she be brought into conflict with, say, Purple Man.
Free Spirit
Affiliations
Solo 1d4
Buddy 1d6
Team 1d8
Distinctions
Cap’s Loyal Friend
Independent Spirit
Woman In A Man’s World
Superia Conditioning
Enhanced Reflexes 1d8
Enhanced Stamina 1d8
Enhanced Strength 1d6
Focus: If a pool includes a Superia Conditioning power, you may replace two dice of equal size with one die +1 step larger.
Limit - Save Vs. Machismo: Step up social stress inflicted by +1 step to take 1 PP.
Limit - Subliminal Sensitivity: Step up complications related to mind control by +1 and take 1 PP.
Acrobatics Master 1d8
Combat Master 1d8
Crime Master 1d8
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