Saturday, August 6, 2016

Making MHR Characters ANOHotMU:U #2: Hitman

He and Gun Runner are grimace
buddies, though.
A nice palate cleanser from the train wreck that is Gun Runner, Hitman is a tough-as-nails mercenary and assassin with a heart of steel, and manages to do so with just a handful of guns, exactly zero distracting scars and who's mostly known for a four-issue plotline that basically launched the modern notion of Frank Castle, The Punisher, as a guy who, well, punishes criminals.

Hitman (Burt Kenyon) and Castle met in Vietnam because of course they did, where Kenyone saved him from a group of Vietcong soldiers, fighting them off singlehandedly, and establishing that Castle now owed him a life at some point in the future.

After the war, the two men took very different paths. Castle had a good life, settled down his family, while Kenyon took his military skills and used them to become a, well, hitman. And a good one. Years later, Castle was once again playing catch-up with his old buddy, trying to right the wrongs of the world by killing off one criminal at a time, when Kenyon took an assignment to kill Spider-Man. After a lot of back and forth gunfire and a few explosions, it culminated with Spider-Man and Kenyon dangling from the Statue of Liberty.

Castle saved Spider-Man, and Kenyon called them even. And fell to his death.

It's a great plotline, with a good, believable villain with an understandable motive and a connection to several of the characters. It's one of my favourite Spider-Man plotlines, actually. Hitman is a pretty good threat here, but it should be kept in mind that he was always prepared with a lot of traps, escape plans and similar tomfoolery - either the Doom Pool should be a bit higher for this one, or he should get some special out of the Scene Distinctions.

Hitman
Solo     1d8
Buddy  1d6
Team    1d4

Expert Marksman
Killer for Hire
Ruthless

Mercenary Gear
Guns                         1d8
Enhanced Durability  1d8
Weapons                  1d8
SFX: Focus - If a pool contains a Mercenary gear power,  you may replace two dice of equal size for one die at +1.
Limit: Empty Clip - Add a die tot he doom pool and shutdown Guns. Activate an opportunity to recover.

Mercenary Training
Enhanced Speed      1d8
Enhanced Stamina   1d8
SFX: Double Down - Spend a die from the doom pool to reroll when using a Mercenary Training Power.
Limit: Honor Code - Increase mental stress by +1 when caused by something that requires you to violate a contract or break an oath.

Combat Expert    1d8
Covert Expert      1d8
Crime Expert       1d8
Menace Expert    1d8
Tech Expert         1d8
Vehicle Expert     1d8

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