|And, yes, the token female is very scantily clad, of course.|
Has anyone else noticed just how on the nose 70s Marvel was? The Elementals have elemental powers. The Ruby Scarab is a scarab, made of ruby. The Living Mummy is a mummy, only he's alive, and then the Elementals get collected by the Collector.
Anyhow, there's no stat block here, so it's up to me to figure out how to make this into a thing. First, there's block for the Ruby Scarab, and then a block for how to use it in an Event.
Elemental Interference 1d12
SFX: Complication - In any dice pool in reaction to the attack of one of the Elementals, spend 1 PP to use Elemental Interference as a complication even if not in the scene.
SFX: Growing Threat - On a successful reaction, add a die to the Ruby Scarab, or step up a Ruby Scarab die by +1.
Limit: Draws Down Power - When wielded by the Elementals, shutdown Elemental Interference. Any other dice on the Ruby Scarab are renamed to match the Elemental's power set.
Ruby Scarab (5 XP/10 XP/15 XP)
For 5 XP, once in the next scene each of the heroes can use the Ruby Scarab without spending PP.
For 10 XP, they can use the Ruby Scarab in any reaction against the Elementals, even if the action isn't directly against a hero.
For 15 XP, they can use the Ruby Scarab in attacks against an Elemental as well.