Saturday, October 5, 2019

The Bard - a Sentinels of the Multiverse RPG PC

I'm putting some of my character designs up on my blog so that I can have them in a place that's publicly accessible, so others can give feedback and so that I can also know where they are. This is the first of a few recent creations.

The Bard
With its sudden increase in size, Desoto’s had a commensurate increase in petty crime. Well, actually a greater than proportionate increase as the good people of the city desperately try to get enough good cops and law enforcement to handle things. Vigilantes have stepped in to fill some of the gaps, and few are as famous or popular as the masked, roguish Bard.

Known as much for his pranks, like photobombing the press conferences of the district attorney or trolling the mayor on Twitter, as he is for his crimestopping efforts, The Bard remains one step ahead of the law and the criminals. 

Background : Performer
Power Source: Training
Archetype: Close Quarter Combatant
Personality: Jovial


Disciplines
Acrobatics 1d8
Banter 1d8
Close Combat 1d10
Fitness 1d8
Persuasion 1d8
Stealth 1d8

Powers
Agility 1d10
Gadgets 1d6
Shock-Sword 1d8
Vitality 1d8

Green Abilities
Cruel Aside
Attack a minion using Banter. Whatever the minion rolls as defense Attacks another target of your choice.
Flexible Strike
Take any two actions using Close Combat, each using your Min die
Offensive Strike
Attack using your Shock-Sword. Use your Max die.

Principle of the Mask
Overcome using knowledge from your civilian life and use your Max die.You and each of allies gains a hero point.
Principle of the Veteran
Overcome a tactical challenge using knowledge of a previous conflict and use your Max die. You and each of your allies gains a hero points.

Yellow Abilities
Always Be Prepared
Boost yourself using Vitality. Use your Max die. That bonus is persistent and exclusive. Then, Attack using your Min die. You may use the bonus you just created on that attack.
Combat Stance
When you are attacked by a nearby enemy, the attacker also takes an equal amount of damage.
Dual Strike
Attack using Gadgets. Attack a second target with your Min die.
Flowing Fight
Attack using Agility. Use your Mid die to Attack one extra target for each bonus you have. Apply a different bonus to each Attack.

Red Abilities:
Inspiring Totem
When you use an ability action, you may also perform a second basic action using your Mid die on the same roll.
The Last Word
Hinder any number of close targets with Banter. Use your Max die. End your turn elsewhere in the scene.

Out Ability: Boost an ally by rolling your single Banter die.

Green: 1d10
Yellow: 1d8
Red: 1d8

Health: 34/25/12

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