8-Ball has a billiard ball for a head, wield a pool cue for a weapon and throws explosive cueballs. Occasionally, he rides a giant 8-ball.
His nemesis? This guy, Sleepwalker.
It . . . it was the 90s.
Anyway, needless to say, 8-Ball isn't a main villain. The cue has a neat trick, though - when 8-Ball is struck, it returns the force of that strike "a thousand-fold." It's a nice touch, and one I've put into this build, as a way to distinguish him from a common mook and because, well, it makes a fight against him a little bit dangerous. He's not a challenge for a group of heroes, but if you don't take him down with physical stress quickly, or target emotional or social, he can drop some damage.
Thinks He’s the Boss
Billiard Ball Tech
Explosive Cue Balls 1d8
Electricity Control 1d6
SFX: Area Attack - Add 1d6 and keep an additional effect die for each additional target.
Limit: Gear - Shutdown Billiard Ball Tech and step up or add 1d6 to the Doom Pool. Spend 1d6 from the Doom Pool to recover.
Superhuman Strength 1d8
SFX: Retributive Strike - Spend a die from the Doom Pool to use your physical stress die on attacks, and return the die stepped down by 1.
Specialties: Crime Expert 1d8, Science Expert 1d8, Tech Expert 1d8