Saturday, April 16, 2016

Making MHR Characters: Don Fortunato (ANOHotMU #4)

This is what fighting Don Fortunato should
feel like, in your soul.
Don Fortunato, like most Italian people in Marvel Comics, exists so that The Punisher has someone to shoot at. I mean, sorry if that sounds kind of crass or anything, but it's pretty much a truism that if you're a Marvel character and your last name's Italian, you're either a minor character, or you work for one of the many, many organized crime syndicates on Earth-616, and one of the syndicates that's basically the Mafia with the serial numbers filed off.

Not all of these people are shot at by the Punisher or, at least that wasn't how things always were. Some times you might get beaten up by Daredevil or Spiderman!

Seriously, though, Don Fortunato is pretty much your standard Mafia boss and is something like a nonagenarian. That makes it challenging to make HIM a challenge. If done so here by giving him the ability to easily create assets and stunts that can serve to protect him - the way I see it, the fight against Don Fortunato actually starts once you get inside the perimeter of his estate, with the Don throwing gunmen at the good guys while the good guys attack his mental stress track by drawing. Ever. Closer.

Don Fortunato
Single 1d6
Buddy 1d8
Team 1d8

Distinctions
Always Bring Backup
Brutal and Cruel
Canny

Mob Boss
“Angel” 1d8
Guns 1d6
The Boys 1d8
SFX: “Get ‘Em, Angel” - Add 1d6 to your dice pool for an attack action and step back the highest die in the pool. Increase physical stress inflicted by +1.
SFX: Focus - If a pool includes a Mob Boss die, you may replace two dice of the same size with a die of +1 step.
SFX: Made Man - When rolling to create a Crime stunt or asset, add 1d6 to the roll and step up the effect die by +1.
Limit: Ravages of Age - Add a die to the doom pool to increase physical stress or trauma by +1.

Business Master 1d10
Combat Expert 1d8
Crime Master 1d10
Menace Master 1d10

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