Saturday, May 21, 2016

Making MHR Characters: Ganymede (ANOHotMU #4)

Now, when it comes to DC vs. Marvel, I will live and die with Marvel. It's my jam, it really is. It's not without its good points, but some of them, like the Silver Surfer circa the early 90s, are really not . . . good.

Silver Surfer started out in the pages of Fantastic Four as a noble man who'd been mentally compromised by Galactus and turned into an emotionless husk that ol' Handle-Ears used to guide him to new worlds to eat, and when that programming was broken, Silver Surfer was broken too. He had been compassionate, kind, and a really decent guy and the thought of the billions of lives he'd taken (though by proxy) weighed heavily on him. He spent the next decade righting the many wrongs he was responsible for and trying to live as a decent person in a callous cosmos.

Until the early 90s, when he started fighting supervillains that were just like everyone else's only, y'know, bigger. It wasn't pleasant. Ganymede showed up for a fight against Tyrant as a woman who had no time for love, only time for vengeance, until she actually meets a dude and then she totally has time for love and almost loses the program when it comes to the vengeance thing. I know, shocking development, huh. Ugh. Waste of what could be a good character, although I'm really not sure what's going on with her costume here. Or her calves.

Anyhow, I've chosen to write her up as someone who isn't a sex symbol in an ill-fitting leotard and wielding a rolled up tube of wrapping paper as a weapon, but as a cosmic badass because, frankly, she holds her own against some really burly cosmic threats during her short stint in the Marvel universe, and I think she deserves some credit for that. Honestly, I'm still bummed they didn't bring her back and rehab her along with the rest of the cosmic heroes from Annihilation.

Solo 1d6
Buddy 1d8
Team 1d10

Distinctions
Driven by Passion
Nemesis of the Tyrant
Spinster Vows

Spinster Augmentation
Godlike Durability 1d12
Superhuman Reflexes 1d10
Superhuman Speed 1d10
Superhuman Stamina 1d10
Superhuman Strength 1d10
SFX: Drive - Spend 1 PP to reroll when using any Spinster Augmentation.
SFX: Burst - Step up or double a Superhuman Speed die against a single target. Remove the highest rolling die and add 3 for your total.
SFX: Versatile - Split Superhuman Reflexes into 2d at -1 step or 3d at -2 step.
Limit: No Man Can Best Me - Gain 1 PP if you step up mental stress inflicted by a man by +1 step.

Spinster Tech
Energy Blast 1d10
Space Flight 1d10
SFX: Area Attack - Add a 1d6 and keep an additional effect die for each additional target.
SFX: Focus - If a pool includes a Spinster Tech power, you may replace two dice of equal size with one die +1 step larger.
Limit: Gear - Shutdown Spinster Tech and gain 1 PP. Take an action vs. the doom pool to recover.

Acrobatics Master 1d10
Combat Master 1d10
Cosmic Expert 1d8
Covert Expert 1d8
Menace Expert 1d8
Science Expert 1d8
Tech Expert 1d8
Vehicle Expert 1d8

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