Saturday, June 11, 2016

Making MHR Characters: Geist (ANOHotMU #4)

Creeeeepy old man
Geist shows up right at the beginning of 90s Marvel, in Wolverine's solo series and . . . I really like him. Well, I mean, not like like, he's a Nazi made scientist who brags about how inhuman his experiments are. He's several kinds of gross and awful and disgusting. No, I like him in the sense that he's an interesting character and a compelling villain. You want him to lose so very badly, and yet he's extremely slippery. Whenever he's confronted head-to-head, he folds like a house of cards because, well, he's a centenarian held together by a cybernetic skin, but he makes a great lead villain up until that point.

He's worked with Hydra, for the most part, but I do prefer his run in Wolverine where he's the one pulling the strings on a long-term project to develop a race of super-soldiers. He shows up several times through the run of the story, and each time is memorable and creepy. Seriously, kids, Wolverine strips the cybersuit off an old man and leaves him to die, and the only problem I have is that I wish he'd done it earlier.

Geist really is a long-term planner type - if used in a game, he'd be one of those bad guys who either gets away in the final act, disappears, or who at least appears to get killed, but you never find the body. He's slippery - oily, almost - in his personality and I think that should carry through in his behaviour.

The creepiest thing about him, honestly? His obsession with keeping himself and others clean-shaven. It's just a weird little personality detail that takes him from weird and unsettling to truly
disturbing.

Geist
Solo 1d6
Buddy 1d4
Team 1d8


Distinctions
Loves A Clean Shave
Mad Doctor
Unapologetic Nazi


Cyber Suit
Enhanced Stamina 1d8
Weapons 1d8
SFX: Razor Arm - Add a die ot he doom pool to step up physical stress by +1 on an attack action.
SFX: Tranq Gun - Step up by +1 any complications related to drugging or paralyzing a target.
Limit: Cybersuit - Add a die to the doom pool and step up stress taken by +1 when hit by attacks intended to target cybernetics.
Limit: Feeble - Increase physical stress taken by +1. If Geist takes physical trauma, he can be removed from the scene.


Business Expert 1d8
Crime Master 1d10
Medical Master 1d10
Menace Master 1d10
Psych Expert 1d8
Science Expert 1d8

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