|Yeah. Subtle, guys.|
I’m departing from what I did in the previous books and am putting in entries for everything in this update, including those without clear stat blocks.
I read their first appearance in What If?, when they were there to answer the question of what would happen if the Avengers had forms in the 50s. The team consisted of 3D-Man, blessed with the abilities of three men, Venus, the Roman goddess of love, Marvel Boy, an interstellar traveller, and Gorilla Man and the Human Robot who you don’t need to be introduced to because you’re not that dumb. Presumably.
Anyhow, they take on Yellow Claw, a Marvel villain of Asian extraction whose design is so flippin' racist that I'm pretty sure that members of Stormfront would criticize it for being a little too on the nose.
|I love the mood in this illustration - love it.|
Yellow Fever scares, low-level mystical stuff that's vaguely Buddhist but not really at all, and lots of technology that's all rounded edges and bulbous knobs. It's really cool stuff, actually.
Unfortunately, all of the characters in the group have their own entries elsewhere in the Handbooks, so some day I might end up writing all of them up anyway, which leaves me with describing something or giving something else stats. To the Flying Saucer!
Uranian's Flying Saucer
Built By The Eternals
Groovy 50's Tech
Flying Saucer Technology
Advanced Sensors 1d10
Energy Blast 1d8
Superhuman Durability 1d10
Superhuman Reflexes 1d10
SFX: Evasive Manuevers - Step up or double Superhuman Reflexes for a reaction. If you fail the reaction, add a 1d10 to the doom pool.
Limit: Defensive Design - Whenever you use Energy blast in a dice pool that includes an opportunity, shut down Energy Blast afterward. Spend 1 PP or make a recovery action during a Transition Scene to reactivate.