Saturday, July 2, 2016

Making MHR Characters ANOHotMU:U #2: Apocalypse Beast

I only picked up two issues of this critter's mini-series, and they weren't the two that actually had the Apocalypse Beast, but between the entries on the Marvel website and my knowledge of the kaiju genre, I think I've got this.

This thing actively makes no sense
Basically, all of the monstrous creatures in the Marvel Universe go nuts and start randomly attacking things, while the Moloids are gathering in one spot in Japan. Iron Man and the Fantastic Four go out to investigate, and, shortly enough, one of the more intelligent of the Marvel kaiju drags the rest of them off to go have a lie-down and think about what they've done. Well, that sort of thing, anyway. And then the Apocalypse Beast rises, 3 miles tall and starts plowing through towns and cities like Godzilla on 'roids, until it's revealed that the Moloids were literally bred for this - they kill it, and launch it into space, as you do.

It's completely loony tunes, and one of my favourite things about early twenty-first century Marvel in that it's completely unapologetic about it. Statting up a beast that's three miles tall is a bit of a challenge, but then again I'm throwing it up against Iron Man and the Fantastic Four - they can take the hits.

Running this right does take some planning on the part of the Watcher - those early fights against the other Marvel kaiju are there to rack up a giant doom pool. Small dice, big dice, it doesn't matter, they're just getting funnelled into Thick Hide anyway.

Apocalypse Beast
Solo     4d10
Buddy  3d8
Team   2d6

Huge in Japan
Mindlessly Destructive
Moloid Connection

Apocalypse Kaiju
Destructive Blows    1d12
Godlike Durability    1d12
Godlike Stamina       1d12
Godlike Strength      1d12
Superhuman Speed   1d12
SFX: Arm Sweep - Add a 1d10 and keep an additional effect die for each additional target.
SFX: Large-Scale Destruction - Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return to the doom pool when you're done.
SFX: Property Damage - Step up the effect die by +1 when creating a complication caused by damaging surrounding buildings and manmade structures.
SFX: Thick Hide - Spend a die form the doom pool to ignore stress.
SFX: Vast Size - Whenever targeting something less than a mile in size, keep four dice for your total.
Limit: Apocalyptic Threat - Step up any doom dice by +1 when generated by an attack targeting you.

Menace Grandmaster 1d12

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