Saturday, July 2, 2016

Making MHR Characters ANOHotMU:U #2: Avalanche

36 years of history, but this is how
I picture him.
Many of the members of the Brotherhood of Evil have long, complicated storylines that weave together with
the lives of the X-Men in intriguing and fascinating ways.

Avalanche? He's there to destroy stuff - for preference, the X-Men. He's just kind of a jerk who likes breaking stuff, which is refreshingly straightforward for an X-men villain. Yeah, he's gone along with some of the more complicated, "villains pretending to be superheroes," plots, but ultimately it just comes down to fighting superheroes and he likes that. He likes that just fine.

I didn't make him terribly complicated. His power set is basically limited to his Seismic Control, but it's a versatile power, one that he's had for a very long while, so he has a pretty impressive number of SFX, offset by having two Limits to represent his one constant - when he uses his powers to try to hurt people directly, it just doesn't work out for him. Ever. I mean, admittedly the most memorable time, he tried to use it against the Hulk, which is just a bad idea. but he's never really had much success with just whacking people with seismic waves.

Avalanche
Solo    1d4
Buddy 1d6
Team   1d8

Distinctions
Glorious Destruction
Hot-Headed
Opportunist

Seismokinesis
Rock Gliding       1d8
Seismic Mastery 1d10
SFX: Area Effect - Add a 1d6 and keep one extra effect die for each additional target.
SFX: Chaos Unleashed - Add a 1d6 and step up your effect die by +1 when using Seismokinesis. to create complications
SFX: Smash Away - Step up or double any Vibration Control Power for one action. If the action fails, add a dice to the doom pool equal to the normal rating of your power die.
Limit: Hard Targets Only - If you fail on an action to inflict physical stress, you take your opponent's effect die as physical stress.
Limit: Mutant - Add a die to the doom pool when affected by mutant specific Milestones and tech.

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