Saturday, July 16, 2016

Making MHR Characters ANOHotMU:U #2: Contemplator

"Hey, kid, wanna Squirrel
Nut Zipper?"
This is the first picture I ever saw of The Contemplator, and, well, it makes him look like an evil Cabbage Patch Kid who's just gotten too old for the company to sell and has kind of gone to seed. When he isn't cruising around his neighbourhood in a panel van that says "Free Candy" on the side, you can find him sitting on the back stoop, dressed like this, drinking back White Lightning with Lenny from down at the shop. You know Lenny, right?

What he does not look like is a man who has found complete and utter peace and oneness with the universe through constant contemplation of the mysteries of the cosmos, but that's what he is. He is, in fact, one of the Elders of the Universe, a group consisting of all of the most ancient living being in the universe who, through devotion to a single ideal, have achieved near-immortality, which is a decent enough idea and even explains how that grouchy old guy in your neighbourhood never seems to get any older despite the way he's constantly shouting at kids to get off of his lawn - he's actually an Elder of the Universe who draws his power from crotchetiness.

Anyhow, The Contemplator has been involved in a number of cosmic schemes, many of them surrounding either trying to kill Galactus or not get killed by Thanos, and sometimes both at the same time. He's also been the Make A Wish family for one of the back-up Captain Americas. Remember Adam II? Well, he helped a dying Jeff Mace get his final wish which was, apparently, punching an android. Hey, not going to judge.

Anyway, this is a pretty standard write-up for a character that you're not really supposed to defeat so much as circumvent or out-think.

Solo     1d8
Buddy  1d4
Team    1d8

Master Manipulator
Supremely Aware
Zen Master

Elder Focus
Astral Projection         1d12
Cosmic Awareness     1d12
Cosmic Flight             1d12
Cosmic Mastery         1d12
Superhuman Strength  1d10
Telepathy                   1d12
Teleportation              1d12
SFX: Healing - Add Cosmic Awareness to your dice pool when helping others recover stress or trauma. Spend a die form the doom pool to recover your own or another's mental stress or to step back your own or another's mental trauma by -1.
SFX: Immunity - Spend a die from the doom pool to ignore stress, trauma or complications from disease, poison, aging, radiation or outer space.
SFX: Invulnerable - Spend a die from the doom pool to ignore physical stress or trauma unless caused by a cosmic power.
SFX: Multipower - Use two or more Elder Focus powers in a single dice pool at -1 step for each additional power.
Limit: One With Everything - When you inflict stress on a target, you can add a die to the doom pool to take the stress as well at -1 step.

Cosmic Grandmaster   1d12
Psych Grandmaster      1d12

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